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Fiddly bits - Hit Points and Skills

These are some bits of C&C I am fiddling with. I guess you could surmise that I don't like C&C from all the changes I'm making, but the fundamental part, the SIEGE engine, I am keeping as is. Anyway... Hit Points I don't like hit points being based on class. I prefer it to be based on species. Probably because I grew up playing Palladium. Regardless, I've taken it a step further and am basing

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